NOTE: This page is out of date.

This page is intended to provide a brief overview of all the various projects and there intended purpose.

folder-open_16Example Projects
     folder-open_16Silverlight 
          27_16x16BasicBindings_ExampleSL 
                 Demonstrates the use of the ActionManagerComponent provided by the CBX.XNA.SL project.
          27_16x16GameScreens_ExampleSL
                 Recreation of Microsoft's xna game screen example code running under Silverlight.
          27_16x16Ohsai_ExampleSL 
                 Demonstrates a few artificial intelligence examples using code found in the CBX.Xna.SL project.  AI modeled after Microsoft's Kodu project.
          27_16x16QuadMenu_ExampleSL
                 Demonstrates a simple quad menu popup system running under Silverlight.
          27_16x16SimpleInput_ExampleSL 
                 Demonstrates the use of the IUserInputService interface for capturing user input under Silverlight.
     folder-open_16XNA
          27_16x16BasicBinding 
                 Shows how to use the ActionManager to handle events raised from abstracted user input.
          27_16x16ChatBoxExample 
                 Simple demo of the in game chat box message system. Similar to Zelda: A link to the past.
          27_16x16ChatBubbleSample 
                 Simple demo showing how to display chat bubbles above a toons head. Chat bubbles will auto arrange them selves so they do not overlap.
          27_16x16CommonExampleProjectContent 
                 Common game assets used by various xna example projects.
          27_16x16DirectInput 
                 Simple example of how you can integrate other device/framework input systems into the ActionManager to handle user input. Uses SlimDX DirectInput to raise mouse events.
          27_16x16GameScreens 
                 Recreation of Microsoft's xna game screen example code running under xna using CBX.Xna library.
          27_16x16ObjectBinding
                 Shows how to use the ActionManager in conjunction with ObjectBindingManager to bind named user input events to a object that implements the IObjectBinder interface.
          27_16x16PathFindingExample 
                 Demonstrates AStar path finding provided by the CBX.Xna library.
          27_16x16Quatmenu_Tester 
                 Demonstrates a simple quad menu popup system running under xna.
          27_16x16QuadMenu_Tester_Content 
                 Contains game assets for the QuadMenu_Tester example app.
          27_16x16SimpleGui_Example1
                 Demo of the simple gui controls provided by the CBX.Xna library.
          27_16x16SimpleGui_Example1_Content
                 Contains game assets for the SimpleGui_Example1 example app.
          27_16x16SimpleGui_Example2
                 Demo of the WinForm style user controls provided by the CBX.Xna library.
          27_16x16SimpleGui_Example2_Content
                 Contains game assets for the SimpleGui_Example2 example app.
          27_16x16SimpleInput_Example1 
                 Demonstrates the use of the IUserInputService interface for capturing user input under xna.
          27_16x16SpriteAnimation_Example1
                 Demonstrates frame based sprite animation capabilities of the CBX.Xna library.
          27_16x16TiledMap_Example1
                 Demo of the tile mapping capabilities found in the CBX.Xna library. (Currently not working)
          27_16x16Tiledmap_Example1_Content
                 Game assest for the TiledMap_Example1 project.
          27_16x16XNAVisies_Example1
                 Simple demo app where you can place breakpoints and view the VS.net XNA debug visualizers provided by the XNAVisies library.
          27_16x16XNAVisies_Example1_Content
                 Some game assets for the XNAVisies_Example1 project
     folder-open_16xSLXGC
          27_16x16xSLXGC_ExampleContent
                Game assets for the xSLXGC_WinodwsExample project.
          27_16x16xSLXGC_SilverlightExample
                 Silverlight example app showing how to use the xSLXGC library to emulate XNA framework in Silverlight.
          27_16x16xSLXGC_WinodwsExample
                 XNA example app intended to show code comparison with the xSLXGC_SilverlightExample project.
folder-open_16Membership
          27_16x16cbxMembership
                Provides a IMembershipService interface for objects to implement membership services in there applications. 
          27_16x16cbxMVCMembership
                 Intended to provide SqlCe 4 membership/role providers for asp.net mvc.
          27_16x16cbxSqlCeMembership
                 Intended to provide SqlCe 4 based membership/role implementation by implementing the IMembershipService found in the cbxMembershipService.
          27_16x16SqlCeMembership.Tests
                 Unit test project for testing the cbxSqlCeMembership project.
          27_16x16cbxXMLProviders
                 A xml file based asp.net roles and membership providers.
          27_16x16cbxXMLProvidersUnitTests
                 Unit tests for testing the cbxXMLProviders project.
folder-open_16Neoforce
          27_16x16Controls
                 The NeoForce controls library. Found here http://neoforce.codeplex.com/
          27_16x16Importers
                 The NeoForce imports library for importing NeoForce game assets.
          27_16x16NeoForceXAMLExample 
                 Demo app showing how easy it is to load XAML game asset files and use them as for UI within xna.
          27_16x16NeoForceXAMLExampleContent
                 Contains game asset files for the NeoForce examples.
          27_16x16NeoForceXAMLPipeline
                 Contains the pipeline code for importing and processing the XAML files.
          27_16x16NeoForceXAMLReader
                 Provides a reader for reading the XAML files and building NeoForce controls from them.
          27_16x16XAMLSourceApp
                 WPF example application used as the source of the XAML markup files. This application is duplicated by the NeoForceXAMLExample project running under xna.
folder-open_16Tools
         27_16x16cbxSpriteAnimationEditor
                An editor tool used to edit frame based animation for Zider. Uses the IntermediateSerializer for saving and loading the animation files.
         27_16x16cbxTileExtractor
                A tool for extracting unique tiles from a image using primitive image recognition system via CRC comparisons. Allows you to attach properties the the tile as well.
         27_16x16CBXVisies
                A project that provides visual studio debug visualizers.
         27_16x16ConsoleApplication1
                Just a application for testing serialization and deserialization of objects. Not intended for anything else.
         27_16x16ImageSetBuilder
                A tool for generating a single image file from multiple animation frames.
         27_16x16QuadMenuBuilder
                A tool that will be used to build quad menus. (This project will probably be removed)
         27_16x16SimpleGuiEditor
                A WYSIWYG tool for creating ui from the simple gui conponents found in the CBX.Xna library. This tool will probably get scrapped in favor of using a XAML importer that will translate XAML markup into simple gui controls.
         27_16x16TileInfoEditor
                A tool intended for editing tile data files but may get scrapped. The current tile mapping system need to be re worked into a more simpler solution.
         27_16x16XNAVisies
                A project that provides visual studio debug visualizers for xna types.
folder-open_16Zider
         folder-open_16ImportersExporters
                 27_16x16GameDataImporterExporter
                        A project that provides import and export capabilities for Zider GameData types.
                 27_16x16ZiderMapExporters
                        A tool for exporting zider tile maps.
         folder-open_16Plugins
                 27_16x16ZiderEd
                        A zider plugin for editing zider game assets.
                 27_16x16ZiderEdContent 
                        XNA content project containing game assets for the ZiderEd plugin project.
                 27_16x16ZiderTesterPlugin
                        A placeholder plugin for testing various zider systems.
         27_16x16DefaultGameContent
                A content project used by the Zider project and is intended for testing purposes.
         27_16x16Zider 
                Main Zider game exe project. Virtually all game engine related code is contained in the Ziderlib project.
         27_16x16Zider.Pipeline
                Provides content pipeline importers and processors for the Zider game engine.
         27_16x16ZiderLib
                The core Zider engine library containing all relevant game engine systems.
folder-open_16Zider Silverlight
         folder-open_16Plugins
                 27_16x16StandardAreaShapes
                        Provides additional area shapes used by the ZiderEdSL plugin project.
                 27_16x16ZiderEdSL
                        Silverlight based plugin for the Silverlight build of the Zider  engine.
         27_16x16BubbleBobbleClone 
                A clone of the Bubble Bobble game by Taito. This is intended to be a research project for testing various ideas and Zider systems.
         27_16x16CBX.Xna.SL
                Silverlight version of the CBX.Xna project.
         27_16x16cbxFarseerPhysicsBehaviors
                Project that provides Silverlight Behavior implementations that allow you to attach a farseer behavior to an object in XAML markup.
         27_16x16cbxMVCExtentions
                Provides MVC based extension methods and other utility based code.
         27_16x16cbxSLCotrols
                Custom Silverlight based user controls used by the ZiderEdSL project.
         27_16x16cbxSLEffects
                provides additional Silverlight based pixel shader effects.
         27_16x16cbxUserVotes 
                A simple asp.net based user vote tracking library intended to provide a way of recording user votes used by Zider.Web using SqlCe 4 and Entity framework.
         27_16x16DebugView Silverlight
                Debug visualizer for Silverlight that allows you to visualize various Farseer physics objects on screen.
         27_16x16Farseer Physics Silverlight
                The Farseer physics library. http://farseerphysics.codeplex.com/
         27_16x16SilverFlow.Controls 
                Provides floating window support for Silverlight and is used by the ZiderEdSL plugin. http://jevgenijpankov.heliocode.com/
         27_16x16Windows.Toolbar 
                Provides office style toolbar for Silverlight and is used by ZiderEdSL. http://wintoolbar.codeplex.com/
         27_16x16xSLXGC
                Project that mimics the functionality of Microsoft's XNA framework in Silverlight. This allows you to run your xna games under Silverlight. This project is not feature complete and aspects of the graphics system will change when Silverlight 5 becomes available. 
         27_16x16Zider.Web 
               Asp.net MVC website that is being built and will be used as a community gamming portal for a xna/silverlight based single player rpg and latter a mmorpg that will be built on top of the Zider engine.
         27_16x16ZiderFarseerLib
                Provides farseer physics types used by the Zider engine.
         27_16x16ZiderLibSL
                Silverlight based implementation the ZiderLib project.
         27_16x16ZiderSL
                Silverlight based implementation of the Zider project.
         27_16x16ZiderXAMLMaps
                A project that provides XAML based mapping support for Zider.
27_16x16CBX.Xna 
       Provides various game related functionality from AI, GUI, path finding, tile maps, abstracted user input etc.
27_16x16CBX.Xna.Content.Pipeline
       Content pipeline project for importing and processing game assets for use by the CBX.Xna library.
27_16x16CBX.Xna.Input.DirectInput
       Contains device and binder types for use with the ActionManager and ObjectBindingManager found in the CBX.Xna library. Utilizes SlimDX DirectInput for capturing user input.
27_16x16CBX.Xna.Tests 
       Test cases for testing various aspects of the CBX.Xna project
27_16x16WFXNAGraphics
      (WinForms XNA Graphics) Contains code that allows you to embed a winform control in your winform apps to display XNA based graphics. This project is used by the XNAVisies and cbxSpriteAnimationEditor projects.

Last edited Aug 10, 2012 at 6:46 AM by createdbyx, version 2

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